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Chuck Wagon

DATE: October 10, 2009

The Chuck Wagon is typically held in early October and is open to all active Cadets and Counselors and Jr. Counselors. Overnight camping on Friday is usually optional.


This event often begins by being given a compass reading, a map of the grounds, and a ruler, and then needing to find your next event (which may be different than others). Make sure you are familiar with using a compass on a map, as well as general compass reading.

October 10, 2009 Schedule
  • 7:30 a.m. Wagon Judging (Have wagons in front of Builder Building)
  • 8:10 a.m. Instructions from Committee
  • 8:30 a.m. Chuck Wagon begins
  • 11:30 a.m. Chuck Wagon ends
  • 12:30 p.m. Awards
2009 Wagon Equipment
  1. Bible (NIV) in Zip-lock bag
  2. Twine
  3. First aid kit
  4. Compass
  5. Note pad and clip board
  6. Pen or pencil
  7. Pail (5 gallon)
  8. Pocket knife
  9. Towel
  10. Snack
  11. Bow saw
  12. One (1) new roll of toilet paper
Some examples of possible games and competitions
 
1. COMPASS
This is a team effort with no counselor participation. Scoring example: 0-2 off (20) points; 3 off (18) points: 4 off (16) points. 5 off (14) points. 6 off (12) points, 7 off (10) points; 8 off (8) points. (10) extra points for knowing all parts of the compass.

2. KNOTS AND LASHING
Square Lash - Cadets may lash a ladder with 5 rungs, using Clove Hitch to start, Square Lash to lash rungs and end with a Clove Hitch. Scoring example: (1) point for each proper lash with Clove Hitches and (10) points for a Counselor climbing over the ladder or (5) points for a Cadet climbing over the ladder.
 
3. FIRE BUILDING
Teams may be asked to set up 3 types of fires as well as the use of each fire. Scoring example: (5) points for each fire built and (5) points for knowing the use.
 
4. TIC-TAC-DUMB
This is played similar to tic-tac-toe. Players must walk around the frame and use the corner squares to get to the center spot. If a Cadet steps on an unoccupied square, that is his spot. Play 10 games. Scoring example: (3) points for win; (1) point for tie and (15) points for unopposed.
 
5. FRISBEE RELAY
Cadet will stand at 2nd target and throw disc at 1st target. Then Cadet will then retrieve disc and throw from 1st target to 2nd target. Cadets will rotate. Scoring is 1 point for each target hit with a single throw. This event has a 10 minute time limit.
 
6. SLING SHOT
Cadet will take 5 shots at a target then rotate. Scoring is 1 point for each hit.
 
7. WHAT IS CADETING?
25 questions will be asked. 1 question per Cadet in rotation order. Scoring example: (2) points for each correct answer.
 
8. HUMAN WHEEL BARROW
This consists of teams of two cadets transporting an egg carton from point A to point B, switching positions and returning to point A. If at any time you drop the egg carton, you must stop, pick it up, and resume. This is a timed event scored on how may trips each team completes.
 
9. NAIL POUNDING
This consists of teams of three cadets running from point A to point B. Two cadets will hold the board while one cadet pounds a nail in. The team then returns to point A and the next team repeats the same process. This is a timed event scored on how many nails are pounded into the board.
 
10. HORSE SHOES
You can take turns tossing horse shoes at stakes. You will be scored on ringers, 0-1 ft., and 1-2 ft. Anything further will not count. This is a timed event.
 
11. TEAM SKI
In this event, teams must go from point A to point B Forward, Then from point B to point A backwards as many times as you can.
 
12. MYSTERY SPOT
(25 questions) 2 points for each correct answer I question per Cadet in Rotation Order
 
13. TIRE TOSS
Cadets will stand behind line and try to throw ball through tire. One throw per Cadet in Rotation Order. Once they throw the ball they will retrieve the ball for the next Cadet. One point for each time the ball goes completely through the tire.
 
14. ROPE CROSS
Cadets will cross completely across log without falling off. (No running across). If Cadet falls off, try again until he crosses. Two (2) points for each Cadet across in the first 5 minutes.
 
15. CABLE CROSS
Ride the cable across the sand bowl. This is a timed event to see how many cadets can ride within that time. Cadets must run the cable back up to the start.

16. RING TOSS
Toss the heavy washers into the shallow holes in the wood. Higher points for the more difficult holes. This is a timed event.

17. Saw the log
Using your bow saw, cut off sections of a small log. This is a timed team event.